Oct 26, 2011, 11:30 AM // 11:30
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#21
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Academy Page
Join Date: Apr 2011
Guild: Ascalons Keeper
Profession: W/
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If you resort to cons it's imho the same as cheating. If you can't do it without cons you should reconsider your approach.
In Bone Pits there are mostly groups of two. Knock one, tab and knock the other one. As all their skills have 1s cast-time and you have 1 sec recharge you will be unharmed and a single one won't kill you very quickly. I use skill 4 four times in Bone Pits.
1. After the first two groups of two you come to a corner with 2 mobs just in range to cast spells on you and a single one patrolling right afterwards. I use it as far away as possible so I have it ready sooner again. If you with to you can use the time to regenerate energy before you continue.
- Knock the three groups of two patrolling near the bridge.
2. Use skill 4 as you pass the bridge.
3. Continue to the reaper and use skill 4 when it's ready (the last patrol before him is important)
4. Go back and use skill 4 again when you pass the bridge.
- Continue by using skill 3.
Everything else is easy as long as you don't stuck.
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Oct 26, 2011, 12:05 PM // 12:05
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#22
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Europe
Guild: Tom Son [TS]
Profession: E/
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Quote:
Originally Posted by Lupu
I can't seem to do it I just panic at bone pits no matter how many sweets and cons I trow on myself.
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With an Essence of Celerity it's impossible to lose. Use skill 4 (Mad King's Influence) on reload. It can be kept up permanently, since its recharge is lowered from 25s to 20s by the Essence, and its duration is 20s as well. Ignore the other skills.
Just don't run into not pacified mobs but wait just outside of their aggro range. Keep your eyes on the compass. As soon as skill 4 is reloaded, use it and run until you meet the next mob.
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Oct 26, 2011, 12:26 PM // 12:26
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#23
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Banned
Join Date: Sep 2005
Location: Ice Tooth Cave
Profession: W/Mo
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Anyone managed to beat 19min for the full run? I did it on 9chars and every time got to to the Hall of Judgement at 19min /age.
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Oct 26, 2011, 12:35 PM // 12:35
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#24
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Academy Page
Join Date: Apr 2011
Guild: Ascalons Keeper
Profession: W/
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Quote:
Originally Posted by Jason Xll
Anyone managed to beat 19min for the full run? I did it on 9chars and every time got to to the Hall of Judgement at 19min /age.
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I arrived at 16min /age and had the victory message at 17min /age. With cons I managed 14min arrival and 15min victory message, but that can definitely be improved. As the run without cons was a rather high 16/17, I guess you'd need to go perfectly and without ever stopping to get a lower /age.
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Oct 26, 2011, 12:36 PM // 12:36
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#25
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Here's a couple of links to posts and pictures I made in 2009's halloween thread.
I managed 13 minutes with essence+red+blue last year.
Last edited by Dzjudz; Oct 26, 2011 at 01:08 PM // 13:08..
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Oct 26, 2011, 01:18 PM // 13:18
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#26
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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Quote:
Originally Posted by Silmar Alech
With an Essence of Celerity it's impossible to lose. Use skill 4 (Mad King's Influence) on reload. It can be kept up permanently, since its recharge is lowered from 25s to 20s by the Essence, and its duration is 20s as well. Ignore the other skills.
Just don't run into not pacified mobs but wait just outside of their aggro range. Keep your eyes on the compass. As soon as skill 4 is reloaded, use it and run until you meet the next mob.
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after more than 30 failed attempts (WITH cons) 2 years ago...I would say it is quite easy to fail. I found it so exasperating that I almost tossed my computer out the door---(and yes, I watched all the vids, read all the 'instructions' and still as my hubby sat behind me telling which buttons to hit--cause he could watch more things than I--still failed miserable).
and no, a few tot bags are not worth it to me, when I can get just as many taking my other characters thru the other reg. quests offered--withOUT the frustration this one quest caused.
__________________
where is the 'all you can eat' cookie bar?
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Oct 26, 2011, 01:30 PM // 13:30
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#27
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Pits is easily the hardest. It kind of does a figure 8 on itself, and most of the time it's at that intersection that you'll have too many mobs to KD for "tab 3" to work. I typically use Influence once at this crossroads on the way in and again on the way out (unless I'm bold and very fast and can get back through on the first Influence use).
I always use a rock candy, but it doesn't matter which, just because they're cheap and make it a little easier.
Remember that you don't have a heal, so preventing damage is key. As others have mentioned, you can 100% prevent physicals from damaging you with snares if you space it right and using speed buffs. You can 100% eliminate small groups of casters with Tab 3 for a ridiculous 10s KD (and interrupt, important on Terrorwebs who like to cast 5s MS on aggro), and save your godmode Influence for places where you can't soak up the damage or mitigate it through your other skills, chiefly in Pits where you're basically guaranteed to aggro lots of degen casters.
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Oct 26, 2011, 01:46 PM // 13:46
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#28
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Ascalonian Squire
Join Date: Apr 2007
Location: GMT-5
Guild: To The Dark Tower [Dark]
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Quote:
Originally Posted by cosyfiep
...(WITH cons)...I would say it is quite easy to fail.
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How? As it has been stated, Mad King's Influence can be maintained indefinitely with cons. So yes, it's quite impossible to fail when there are no hostile enemies the entire quest. I don't think it's overreaching to expect the average person to have the capacity to push 4 every 20 seconds.
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Oct 26, 2011, 02:21 PM // 14:21
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#29
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Using Essences, you can only fail if you go AFK in the middle of a run. Or get severely lagged. Or you try to outrun everything without ever using any skill.
Even without any cons, it's hard to die anywhere but at the Pits, and MAYBE to Coldfires. But that's where tab-3 kicks in if 4 is on recharge.
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Oct 26, 2011, 04:21 PM // 16:21
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#30
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Frost Gate Guardian
Join Date: Jun 2008
Guild: [EmHk]
Profession: D/
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Here's a video i made way back for the pits for players that have lag/slow PC's etc.
http://www.xfire.com/video/1778cf/
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Oct 26, 2011, 04:45 PM // 16:45
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#31
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Krytan Explorer
Join Date: Dec 2007
Location: Somewhere over the rainbow
Guild: Descendents of Honor
Profession: Rt/
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Thank you thank you thank you. Lot's of good advice here. I have never tried this quest, so I'm actually rather looking forward to it. I know where four of the seven reapers are by heart, but like someone else posted, I tend to just follow a more knowlegable leader through the UW. I am familiar with all the areas, just not finding my way around them alone. I'll probably print the map out and have it in front of me.
I have over 50 red rock candies saved up from Nick, so I'll use those. Honestly, I haven't found another use for them. I use green or blue if I need a boost to farm Nick items. I also have some celerities and mats for 4-5 more. I hope to not use them.
I plan on getting a lot of my toons through Something Wicked today, and then tomorrow, when the house is quiet and there's no distractions, I'll try Reapers--bone pits first without any cons just to get used to the patrols. That way, if I die, no biggie and no cons wasted.
Also, I plan on taking my time. If it takes an hour, that's better than repeatedly failing, and I tend to be a very very patient player.
It's nice to know I'm not the only player who finds this quest daunting. The real purpose behind getting this over, is to skele farm. I really need the alcohol and party points for GWAMM from the tot bags, and some ectos would be nice.
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Oct 26, 2011, 06:15 PM // 18:15
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#32
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Ascalonian Squire
Join Date: Jan 2006
Location: Hungary
Guild: Nvm Im [good]
Profession: Mo/N
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I trying to finish the quest since 3 days. Hopeless. Lag killing me all times. With 300-4000ms ping timing is impossible. I tried all continent, all districts... Anet need to prepare their servers for increased usage before events.
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Oct 26, 2011, 07:52 PM // 19:52
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#33
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Forge Runner
Join Date: Sep 2005
Guild: WTB Q9+5e Bows/Q8 14^50 Weapons
Profession: R/P
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Those who cant get past the pits... take a minute to read what we wrote. It's not easy. You will panic because it's unfamiliar to you. The patrols run a certain route. They may speed up and then it's oooh scary time, but if you just sit still for a minute whenever you find a safe spot, you will eventually see an opening. If I can do it without cons, you can do it for sure. Go there and get comfy. Sit around, have a drink. It's not such a bad place. THE WORST PART IS THE BRIDGE AND UNDERNEATH IT because even if you get past it you will probably run into patrols. Get close to bridge and hit 4 as close to the bridge as possible. The run around and over the bridge. Then go towards your left for a minute to see the patrols before continuing. Recharge 4 and try to get the remaining patrols at the same time. I think I only used 1 3 and 4. Imagine what you could do with cons and using 2.
Buy a few cupcakes or essences and try the constant speed buff and or recharge bonus. Pies can also be used for the 15% recharge. If it stacks you will be able to spam skills. But no matter how many buffs you use, if you don't take your time to understand their patrols, you are relying on luck and it might not be enough.
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Oct 26, 2011, 08:53 PM // 20:53
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#34
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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I compiled a list of videos for this quest in a thread here. I also recorded a video tutorial (part 1, part 2 - Bone Pits only, part 3) for this quest linked in that thread for beginners.
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Oct 26, 2011, 08:58 PM // 20:58
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#35
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Wilds Pathfinder
Join Date: Oct 2008
Guild: Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]
Profession: W/
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Quote:
Originally Posted by Dzjudz
Here's a couple of links to posts and pictures I made in 2009's halloween thread.
I managed 13 minutes with essence+red+blue last year.
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no way u did 13. i think best possible time is 15, but most likely 16.
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Oct 26, 2011, 09:46 PM // 21:46
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#36
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by Horace Slughorn
no way u did 13. i think best possible time is 15, but most likely 16.
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Well, my posts from 2009 say that 14 minutes is possible by using only a red rock candy, and 13 by using an essence and red and blue rock candies (this counters the snare from pools). I trust my own posts . Don't have screenshots from back then though. Ah, my posts did specify that I counted at the time the King starts talking.
Edit: here's a pic from someone else with 14 minutes.
Last edited by Dzjudz; Oct 26, 2011 at 09:50 PM // 21:50..
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Oct 27, 2011, 06:31 AM // 06:31
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#37
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Pre-Searing Cadet
Join Date: Oct 2011
Profession: W/R
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Finally done it. Should be quite easy once you know the route. The only things u have to worry is timing. Bone Pits are hard, but I think if you misstep even once in the last part before your reach the Frozen King, you'll be dead because of the ice drake, or whatever they are called.
Nothing used btw. And actually the knock down skill are quite useful against melee mobs. Fast recharge and 10second knock, you can actually knock around 4 if you time them.
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Oct 27, 2011, 09:23 AM // 09:23
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#38
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Academy Page
Join Date: Nov 2005
Location: UK
Guild: LoF, Rtr
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Easy for some
Finally did this horrible quest after several tries last night and a couple more this morning. Wasn't counting, but wasted 3 EoCs and a few RR candies before... 'getting lucky'..? Or.. I suppose there's a slim possibility that I kind of got the idea.. stopped getting in a panic and running around like a headless chicken, and started using the skills together with the use of a couple more brain cells.. I'd guess at 7-10 fails before I cracked it
Quote:
Originally Posted by cosyfiep
after more than 30 failed attempts (WITH cons) 2 years ago...I would say it is quite easy to fail. I found it so exasperating that I almost tossed my computer out the door---(and yes, I watched all the vids, read all the 'instructions' and still as my hubby sat behind me telling which buttons to hit--cause he could watch more things than I--still failed miserable).
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That's a big part of the problem isn't it. The more you fail, the more annoyed you get, and the more mistakes you're likely to make, increasing chance of fail and greater anger... vicious circle
Quote:
Originally Posted by cosyfiep
and no, a few tot bags are not worth it to me, when I can get just as many taking my other characters thru the other reg. quests offered--withOUT the frustration this one quest caused.
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I'd be inclined to agree with this, but I needed it to get to the next quests as I want a few captured skellies for exp..
Quote:
Originally Posted by Rooms Of Ruin
How? As it has been stated, Mad King's Influence can be maintained indefinitely with cons. So yes, it's quite impossible to fail when there are no hostile enemies the entire quest. I don't think it's overreaching to expect the average person to have the capacity to push 4 every 20 seconds.
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People keep saying this, but it doesn't make all enemies on the map friendly. If you panic because you don't know which monsters can harm you and how, or because you're not sure where you're going, or whatever, and use MKI at the wrong time, it can easily cause you to fail. Happened a few times with me by bridge on way to Bone Pits: 3 hexes from Dead 'Abominations' was too much to survive (in fact, once I managed to get past this bit, I found the rest pretty easy). With quests like this, timing is everything. If it really were as simple as 'push 4 every 20 seconds' then there would be no need for a thread (or more) about it would there?
My advice to anyone struggling would be:- Try not to get frustrated/angry with it. Just tell yourself that it will take you a few tries before getting it. Allocate yourself some time: an hour or so, and decide to just repeatedly try the quest each time you fail, without getting in a mood. If you haven't managed it in your allocated time, leave it till another time, and go and do something else.
- In my opinion, the above will only work if you happen to have a stash of candies that you're not worried about using, or a few EoCs or plenty of wonga to buy said cons.. If you're fretting over how many cons. you're using or how much you're spending, it'll go against your efforts. (Of course many have done this quest without cons., but I would suggest that if you're struggling and haven't succeeded at this quest yet, then you probably need them, at least till you've done it at least once.
- As suggested elsewhere, start at the Bone Pits. It only takes a couple of minutes to get to there - and die lol
- Think of the bonuses: you can run around UW without having to pay to get in. If you'd like to get to know the place, this isn't a bad way of doing it
Good luck!
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Oct 27, 2011, 12:02 PM // 12:02
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#39
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Quote:
If you panic because you don't know which monsters can harm you and how, or because you're not sure where you're going, or whatever, and use MKI at the wrong time, it can easily cause you to fail.
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Just don't run into red mobs until MKI recharges. Stand at the edge of the previous influence, wait for recharge, pop it on recharge to turn both mobs behind and in front of you. Rinse and repeat.
Takes time, but it's noob-proof.
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Oct 27, 2011, 12:22 PM // 12:22
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#40
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Ascalonian Squire
Join Date: Apr 2007
Location: GMT-5
Guild: To The Dark Tower [Dark]
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Quote:
Originally Posted by drkn
Just don't run into red mobs until MKI recharges. Stand at the edge of the previous influence, wait for recharge, pop it on recharge to turn both mobs behind and in front of you. Rinse and repeat.
Takes time, but it's noob-proof.
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Exactly, I don't understand why some people refuse to acknowledge this. Yes, it will take ages to do it this way, but there is a 0% failure rate unless you massively lag (blame your isp, not the quest).
Last edited by Rooms Of Ruin; Oct 27, 2011 at 12:24 PM // 12:24..
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